Enter a world of dial-up internet, shadowy rooms, and government secrets.
Welcome to Six Eyes, an organization that doesn’t officially exist. It’s 1997 and you’ve been recruited to investigate the impossible: strange vanishings, ticking bombs, and classified conspiracies.
In this narrative-driven roll-and-write game, every choice matters. Will you spend your turn rushing to a crime scene, grilling a witness, or hacking into classified records? You’ll need to balance luck and deduction to seek out the essential clues, avoid red herrings, and crack the case before time runs out!
